Bujingi Raven
LIGHT 4

Bujingi Raven

  • Archetype:
  • Bujin

  • ATK:
  • 1600

  • DEF:
  • 900

  • View:
  • 3278




When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
42± 6/ 100
Power Score
Intrinsic 44
Deck 41

Bujingi Raven — Power Evaluation

Final Score: 42 ± 6 · Confidence: Medium

  • Intrinsic: 44 · Deck: 41.2 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Bujingi Raven converts a Bujin battle loss into a one-for-one removal: it is sent from hand to the Graveyard to destroy the opponent's monster that won that battle. Its 1600 ATK and Level 4 body earn little on their own, and the card is dead in hand until a Bujin monster you control is destroyed in battle. The 3-deck sample across two archetypes shows it is run, but the absence of combo data means no structural power is credited.

Axis scores

Axis Score Evidence
Accessibility 35 Hand activation is free of a board requirement, but it needs a Bujin monster destroyed by battle, which is a narrow trigger (verified text; observed only in 3 decks, not in combos).
Combo & Conversion 30 Text describes a single removal trade with no board build-up, and there are zero combo appearances to confirm more (verified text; combo data absent, inferred).
Resource Economy 45 Costs only itself from hand and removes one opponent monster, so the trade is roughly even after the Bujin loss that enabled it (verified text; inferred).
Effect & Interaction 45 Destroys the opponent monster that won the battle, which is real removal, but it is conditional and cannot negate or stop the battle itself (verified text).
Material Utility 40 Level 4 Winged Beast with no tuner or special material clause; the body is a generic 1600 ATK material but the effect is hand-only, so it adds little as material (verified text; inferred).
Resilience & Flexibility 35 The effect is a single hand-to-GY activation that a negate or the opponent avoiding Bujin battles can shut off, with no redundancy in its trigger (inferred from text).
Deck-Building Efficiency 40 A single copy is cheap to run, but the card is dead in any deck lacking Bujin battle losses, so the slot is conditional (observed: 1 to 3 copies in 3 decks; inferred).

Calculation

Weight profile: Primary role Removal / Negation (no secondary blend applied). Intrinsic ≈ 44, Deck ≈ 41.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free hand-to-GY removal that costs only the card once a Bujin monster is lost in battle
  • Removes the opponent monster that won the battle, which can punish attacks into Bujin
  • Appears across two archetypes, so it is not locked to one home deck

Weaknesses

  • Needs a Bujin monster you control destroyed by battle with an opponent monster, a narrow trigger
  • Dead in hand in every spot where that battle does not happen
  • Cannot negate the battle or prevent the destruction, only respond after it
  • Little combo or material value beyond a 1600 ATK Level 4 body

Counters / choke points

  • Opponent avoids battling Bujin monsters, so the trigger never occurs (inferred)
  • Negation of the effect when the opponent holds interaction (inferred from text)

Best use

Hand interaction that answers a monster winning a battle against your Bujin. Decks: Bujin, Mayakashi Shiranui.

Evidence & gaps

  • Verified: Card text: a Bujin monster you control destroyed by battle with an opponent monster and sent to GY lets you send this card from hand to GY to destroy that monster (card text); Level 4 LIGHT Winged Beast, 1600 ATK / 900 DEF, archetype Bujin (card data); Legal in TCG, OCG, MasterDuel and DuelLinks formats (card data)
  • Observed: Present in 3 recent decks across Mayakashi Shiranui (2) and Bujin (1), with copies 1 to 3 (decks evidence); Zero combo appearances in recorded boards (combos evidence)
  • Inferred: The trigger is narrow, so accessibility in practice is low (text plus rules reasoning); Hand interaction is a one-for-one trade that does not build a board (text)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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