LIGHT
4Bujingi Raven
Archetype:
Bujin
ATK:
1600
DEF:
900
View:
3278
When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
Bujingi Raven — Power Evaluation
Final Score: 42 ± 6 · Confidence: Medium
- Intrinsic: 44 · Deck: 41.2 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility
Why it scores here
Bujingi Raven converts a Bujin battle loss into a one-for-one removal: it is sent from hand to the Graveyard to destroy the opponent's monster that won that battle. Its 1600 ATK and Level 4 body earn little on their own, and the card is dead in hand until a Bujin monster you control is destroyed in battle. The 3-deck sample across two archetypes shows it is run, but the absence of combo data means no structural power is credited.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Hand activation is free of a board requirement, but it needs a Bujin monster destroyed by battle, which is a narrow trigger (verified text; observed only in 3 decks, not in combos). |
| Combo & Conversion | 30 | Text describes a single removal trade with no board build-up, and there are zero combo appearances to confirm more (verified text; combo data absent, inferred). |
| Resource Economy | 45 | Costs only itself from hand and removes one opponent monster, so the trade is roughly even after the Bujin loss that enabled it (verified text; inferred). |
| Effect & Interaction | 45 | Destroys the opponent monster that won the battle, which is real removal, but it is conditional and cannot negate or stop the battle itself (verified text). |
| Material Utility | 40 | Level 4 Winged Beast with no tuner or special material clause; the body is a generic 1600 ATK material but the effect is hand-only, so it adds little as material (verified text; inferred). |
| Resilience & Flexibility | 35 | The effect is a single hand-to-GY activation that a negate or the opponent avoiding Bujin battles can shut off, with no redundancy in its trigger (inferred from text). |
| Deck-Building Efficiency | 40 | A single copy is cheap to run, but the card is dead in any deck lacking Bujin battle losses, so the slot is conditional (observed: 1 to 3 copies in 3 decks; inferred). |
Calculation
Weight profile: Primary role Removal / Negation (no secondary blend applied). Intrinsic ≈ 44, Deck ≈ 41.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free hand-to-GY removal that costs only the card once a Bujin monster is lost in battle
- Removes the opponent monster that won the battle, which can punish attacks into Bujin
- Appears across two archetypes, so it is not locked to one home deck
Weaknesses
- Needs a Bujin monster you control destroyed by battle with an opponent monster, a narrow trigger
- Dead in hand in every spot where that battle does not happen
- Cannot negate the battle or prevent the destruction, only respond after it
- Little combo or material value beyond a 1600 ATK Level 4 body
Counters / choke points
- Opponent avoids battling Bujin monsters, so the trigger never occurs (inferred)
- Negation of the effect when the opponent holds interaction (inferred from text)
Best use
Hand interaction that answers a monster winning a battle against your Bujin. Decks: Bujin, Mayakashi Shiranui.
Evidence & gaps
- Verified: Card text: a Bujin monster you control destroyed by battle with an opponent monster and sent to GY lets you send this card from hand to GY to destroy that monster (card text); Level 4 LIGHT Winged Beast, 1600 ATK / 900 DEF, archetype Bujin (card data); Legal in TCG, OCG, MasterDuel and DuelLinks formats (card data)
- Observed: Present in 3 recent decks across Mayakashi Shiranui (2) and Bujin (1), with copies 1 to 3 (decks evidence); Zero combo appearances in recorded boards (combos evidence)
- Inferred: The trigger is narrow, so accessibility in practice is low (text plus rules reasoning); Hand interaction is a one-for-one trade that does not build a board (text)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






